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 Post subject: CLANS
PostPosted: Mon 16 Dec, 2013 1:31 pm 
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Joined: Wed 13 Mar, 2002 4:00 pm
Posts: 3637
Location: Brampton, Ontario, Canada Eh
Targeting computer keeps flipping between a marader and a catapult

they are coming fast. They just posted them for sale.

http://www.mwomercs.com/clans

Also data about how they will balance them.
http://mwomercs.com/forums/topic/144894 ... rspective/


I think they are out to lunch on prices. and some gold versions for 500$. I am more a IS guy but hey fun for targets. Anyway recommend the reading in second link


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 Post subject: Re: CLANS
PostPosted: Mon 16 Dec, 2013 3:13 pm 
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Joined: Thu 11 Jul, 2002 5:26 pm
Posts: 2127
Location: Wichita KS
They must be joking........


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 Post subject: Re: CLANS
PostPosted: Mon 16 Dec, 2013 9:03 pm 
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Joined: Wed 11 May, 2005 2:50 pm
Posts: 7799
nope. I am wondering where community warfare is.

_________________
Helmut


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 Post subject: Re: CLANS
PostPosted: Tue 17 Dec, 2013 8:24 pm 
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Joined: Wed 13 Mar, 2002 4:00 pm
Posts: 3637
Location: Brampton, Ontario, Canada Eh
Hammer wrote:
nope. I am wondering where community warfare is.

http://mwomercs.com/forums/topic/145200 ... er-sphere/
http://mwomercs.com/forums/topic/143857 ... dec-22013/

tey have some data on that bit. tjhese are good reads. I agree its a lot later then hoped but its in works atleast.

Personlay never been a huge clan guy so will just wait for the mechs I want to hit for cbills


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 Post subject: Re: CLANS
PostPosted: Wed 18 Dec, 2013 2:06 am 
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Joined: Sat 12 May, 2001 5:00 pm
Posts: 478
Location: Missouri
Sounds like they are at least trying to let people into the loop.....Feb release will be a big decession point for me...if the UI 2.0 works and it allows other releases to come more quickly then I will hold fast...the 2-12 team maker is also high visiblity for me.


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 Post subject: Re: CLANS
PostPosted: Thu 19 Dec, 2013 8:30 am 
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Joined: Wed 13 Mar, 2002 4:00 pm
Posts: 3637
Location: Brampton, Ontario, Canada Eh
Slamhammer wrote:
Sounds like they are at least trying to let people into the loop.....Feb release will be a big decession point for me...if the UI 2.0 works and it allows other releases to come more quickly then I will hold fast...the 2-12 team maker is also high visiblity for me.



They seam to have lessened to the backlash form the 3rd person thing. Mind you I almost never see 3rd person used, and its become a non issue. got to love how people online FREAK about anything and everything.


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 Post subject: Re: CLANS
PostPosted: Thu 19 Dec, 2013 11:27 am 
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Joined: Thu 11 Jul, 2002 5:26 pm
Posts: 2127
Location: Wichita KS
I didnt freak out.....I just threw my hands up in disgust.....


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 Post subject: Re: CLANS
PostPosted: Thu 19 Dec, 2013 10:40 pm 
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Joined: Sat 12 May, 2001 5:00 pm
Posts: 478
Location: Missouri
Buff u ready to dip your toe back in ?


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 Post subject: Re: CLANS
PostPosted: Fri 20 Dec, 2013 5:09 am 
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Joined: Wed 13 Mar, 2002 4:00 pm
Posts: 3637
Location: Brampton, Ontario, Canada Eh
I will admit it has gotten better. For example that dam spider hit box change ade them killable. Not easy ming you as very small and run fast but now they are killable.

They also added skermish which is just team death match with no caps which is nice. Leades to some interesting games


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 Post subject: Re: CLANS
PostPosted: Fri 20 Dec, 2013 1:30 pm 
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Joined: Thu 30 Oct, 2008 5:21 am
Posts: 261
Location: New England USA
And the new map is pretty cool. Especially the sound effects. I play skirmish almost exclusively now. It is why I play, to destroy the big boom boom robots!
I have a Phoenix Battlemaster set up with 3 LRM20s and 3 med lasers. I always run out of ammo lol. The trick is to stay back in the pack, don't venture out alone.
Nice to see you guys still around.

Bron


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