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Buffalo Six
Posts: 2128
Joined: 11 Jul 2002, 17:26
Location: Wichita KS

Post by Buffalo Six » 25 Mar 2010, 09:29

maybe not...they "say" they fixed it

Tach Deneva
Posts: 2329
Joined: 18 Dec 2002, 19:51
Location: KY

Post by Tach Deneva » 25 Mar 2010, 10:13

In other news, I won a Del Taco shuttle code in a contest given by someone on the STO forums last night. 8)
"Shoo! Shoo! Go away! Oh God, he's got a monkey." -- Ms Purple

VEGETA
Posts: 3637
Joined: 13 Mar 2002, 16:00
Location: Brampton, Ontario, Canada Eh

Post by VEGETA » 25 Mar 2010, 13:48

Tach Deneva wrote:In other news, I won a Del Taco shuttle code in a contest given by someone on the STO forums last night. 8)
so tonight i get to see how badley they played with my cannons sniff sniff

User avatar
Buffalo Six
Posts: 2128
Joined: 11 Jul 2002, 17:26
Location: Wichita KS

Post by Buffalo Six » 25 Mar 2010, 15:00

better buy a few EPS consoles

Tach Deneva
Posts: 2329
Joined: 18 Dec 2002, 19:51
Location: KY

Post by Tach Deneva » 13 Apr 2010, 04:31

Today's Patch April 13 2010


General Updates

* Borg ships resist confuse, hold, and subsystem damage. The higher the tier of the ship, the higher the resistance.
* The Cure miniboss now drops unique purple kits.
* STF - Khitomer Accord is now available for play
* Fleets - You are now prompted for confirmation when kicking someone from a Fleet.
* Fleets - Now display line breaks in the Fleet Information area.
* Fleets - Added more description in bank tab permissions screen.
* Fleets - Addressed an issue where When first logging in to a transfered character who was in a Fleet, the player would receive an untranslated message about their Fleet.
* Fleets - Moved some Fleet messages out of System channel and into the Fleet channel.
* Fixed a camera issue where it would appear inside the ship when zoomed in all the way
* When a Klingon Carrier Warps into system space the camera no longer pans through the ship's geo.
* Added confirmation text when deleting mail with items attached.
* Players should no longer recieve mail items from other Cryptic Games.
* Fixed a pvp exploit where players are spawning into a map while dead to avoid being assigned to a pvp faction.
* The issue with lag on the ipvp borg hunt map has been resolved.

FX

* Modified Orbital Strike FX so they won't get blocked when playing in environments with short ceilings.
* Adjusted Warp in FX a bit

Audio

* Updated Tribble of Borg audio
* Ambient audio for various maps has been updated/improved.
* Some enemy powers sounds that were too low in volume have been turned up.
* Cerin Teresa's Pah Wraith powers have been sonified.
* Fixed some audio tech to allow more FX audio to be play at once.

Missions and Environment

* Renamed and reworded all mission text for Federation player PvP missions to include new Federation versus Federation PvP game types
* Created 2 different looking sides for KvK PvP Assault map. Now there is red and blue side.
* Beaming Assault teams down to enemy installations updates the scoreboard properly.
* The mission Divide et Impera now has a functional final encounter that no longer gates mission completion.
* Slightly reduced the number of roaming borg cubes in borg sector space.
* Players will no longer be able to bypass the ground encounters on The Cure.

Ships

* Fixed holes and texture errrors in geometry for federation dreadnaught "U.S.S. Jupiter" class
* Added more variety to Mirror Universe ships in addition to the existing Miranda MU variants

Characters and Costumes

* Fixed an issue where PIPs would not appear on low end settings

UI and Controls

* Skill Picker and Skill Respec - "Accept" button is now disabled if no net change has actually been made.
* Fonts - Updated the Mission font styles to use in the HUD.
* Captain's Log no longer filters system text
* Removed some targeting highlight FX that were playing on inappropriate objects
* Character Creation: Now displays the selected number of species traits out of the max choosable traits for clarity. (Before it was just displaying the max choosable traits).
* Modified the way the power levels UI sliders work in mode 3. The sliders will only move when dragging the mouse up or down - they will no longer get set when the player clicks on the slider bar.
* Added mouse filtering options to the main options screen to smooth out camera motion while free-looking.
* Darkened grid in paper doll background

Known Issues

* There is minor audio popping in the ambient sound effects in the ground portion of Khitomer Accords
"Shoo! Shoo! Go away! Oh God, he's got a monkey." -- Ms Purple

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