The future of SC 3.8 and beyond!

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daofcmacg
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The future of SC 3.8 and beyond!

Post by daofcmacg » 16 Nov 2019, 15:32

Wassup guys, here is a couple of links for you guys to checkout for what is currently going on and to come in the next couple of patches.

https://www.youtube.com/watch?v=l1tviRoqtLI

https://robertsspaceindustries.com/comm ... -15th-2019

The biggest thing right now is CitizenCon and Area 18 on ArcCorp is pretty damn cool.

SEE YOU GUYS IN THE VERSE!!!! And checkout my ORG discord: https://discord.gg/ndTBJ9s

Just some info for you guys to digest from the November Roundup.

Prison Missions
This card introduces various missions set within in-game prisons around the universe and has been added to the Roadmap for Alpha 3.9.

Klescher Automated Prison
This card introduces the Klescher Automated Prison, which is owned and operated by Klescher Rehabilitation Facilities, a private corrections provider. This fully automated corrections site includes housing, security, and work release opportunities to allow prisoners to be productive while paying their debt to society. This card has been added to the Roadmap for Alpha 3.9.

Prison Uniform
This card introduces the Prison Uniform wearable, which has been added to the Roadmap for Alpha 3.9.

Rescue Hijacked 890 Jump
This card introduces a new mission that takes place on an 890 Jump that has been hijacked by ship-jackers intent on hacking into the ship’s computer. Work on this mission is nearing completion, resulting in the Rescue Hijacked 890 Jump card being added to the Roadmap for Alpha 3.8.

Law System v2 – Fines
This card introduces the ability for you to be able to pay off your fines at a terminal in your own time, rather than automatic fines. Work on this is nearing completion, resulting in Law System v2 – Fines being added to the Roadmap for Alpha 3.8.

Vehicle Look Ahead Camera
This card introduces revised look ahead camera implementation that allows you to look towards the direction you are moving for both space and ground vehicles. In addition the mode can also look towards selected targets to keep them in view and provide some horizon leveling when in atmosphere. Work on this new camera functionality is nearing completion, resulting in the Vehicle Look Ahead Camera card being added to the Roadmap for Alpha 3.8.

Vehicle Third Person Camera
This card introduces improvements to the third-person camera system for vehicles to provide a more immersive experience by ensuring the camera can orbit cleanly around vehicles, snap towards your movement direction, and react to collisions better. Work on this new camera functionality is nearing completion, resulting in the Vehicle Third Person Camera card being added to the Roadmap for Alpha 3.8.

Mining Heads
This card introduces 5 new mining lasers to the game, all with different stats ±. Some will transfer power faster but induce a lot more instability into the rock, while others will make mining more stable but slow down transfer. Some mining lasers will reduce the resistance levels of the rocks, making them ideal for cooperative gameplay, or will be incredibly powerful but more expensive. Work on these new components is nearing completion, resulting in the Mining Heads card being added to the Roadmap for Alpha 3.8.

Planet Tech v4
This card introduces new planetary improvements: improved tools, workflows, planet surface blending, objects scattering and transitions, generation driven by climate data, and more. Work on this new tech is nearing completion, resulting in the Planet Tech v4 card being added to the Roadmap for Alpha 3.8.

microTech Moons: Clio, Euterpe, Calliope
The team working on these moons is spending additional time polishing the v4 Planet Tech, which will debut in Alpha 3.8. This additional time will result in Clio, Euterpe, and Calliope moving on the Roadmap to Alpha 3.9.

Death Animation Improvements
While great progress has been made on this feature, and it’s still on track to be completed by the end of Q4, it will just miss the cut-off date for go/no-go reviews, resulting in this card moving on the Roadmap to Alpha 3.9.

NPC Healing
After re-evaluating priorities, the team working on this card will focus on improving the Personal Inner Thought and Personal Interaction System before moving on to improving medpens, grenades, and throwing t1 functionality. This shift in focus will result in this card moving back one quarter to Q2, 2020.

Player Status System v2
After re-evaluating priorities, Tier 2 EVA functionality has been prioritized over the Player Status System v2 that’s currently slated for 4.0, resulting in this card temporarily moving off of the Roadmap until discussions wrap up and a new target date is decided upon.

Cockpit Experience
After re-evaluating priorities, the decision was made to shift focus onto the previously mentioned camera improvements, which we feel will deliver more impactful improvements. The result is that this card will be temporarily moving off of the Roadmap until discussions wrap up and a new target date is decided upon.

NPC Improvements: Shopkeeper & Bartender
After re-evaluating priorities, the decision was made to temporarily remove these off of the Roadmap until discussions wrap up and a new target date is decided upon.

FPS Combat: Weapon Types
The developers focused on this task were pulled to assist with AI Perception for Squadron 42. Additionally, the development work for this card involved more feedback and adjustments than originally anticipated. For both of these reasons, after additional evaluation, this card has been moved back on quarter to Alpha 3.9.

Procedural Asteroids
This card has since become fairly legacy as it contained a lot of general subtasks that have since been duplicated into new tasks. The Graphics team is still looking to make further progress on this in the new year, however that would be subject to planning in Q1. For these reasons, this card has been temporarily removed from the Roadmap while we work out the best way to represent the work that will be completed.

Planetary Ground Fog Tech and Improved Terrain Shadows
While great progress has been made on these features, and work will continue on them both, they will not be ready in time for Alpha 3.8; therefore they are temporarily being removed from the Roadmap until discussions wrap up and a new target date is decided upon.
Death Angel, SGT, 13th MEU

Fly Low Fly Hard Move MUDD!
If you can see it you can take it down!
MAVERICK!!!!

daofcmacg
Posts: 1559
Joined: 01 Jul 2002, 09:38
Location: Chicago
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Re: The future of SC 3.8 and beyond!

Post by daofcmacg » 12 Dec 2019, 09:41

Here are the latest updates for 3.8 that have come out of Evocati:

/r/starcitizen #sc-patch-notesSERVER11/27/2019
3.8.0a PTU-3685322 EVOCATI Patch Notes https://pastebin.com/Em0dVFfF
Notable Changes:
- Added MicroTech Planet including the exterior of New Babbage Landing Zone.
- Added new Rest Stop interior variants.
- Players now have the ability to select their initial spawn location when it is their first time logging into the game.
- Added "impounding" function to the law system
- Added melee combat including fist and knife fighting along with lethal and non-lethal takedowns.
- Ship weapon convergence point when no target is active can now be manually set in the options menu.
- Implemented server side object container streaming (SSOCS)
- Updated third person camera/chase camera for ships for improved behavior and stability.
- Updated and rebalanced ship components (shields, powerplants, coolers, quantum drives.) around manufacturer characteristics so that each item is now unique with unique strengths and weaknesses related to their intended use.
- AI mission target ships should now consistently spawn for all related missions.

/r/starcitizen #sc-patch-notesSERVER12/02/2019
3.8.b PTU-3715251 EVOCATI Patch Notes https://pastebin.com/sKcK5duk
Notable Changes:
- Crackling audio should no longer be intermittently heard throughout the persistent universe.
- Removed asteroid EMs and interdictions.
- Added orbital stations around planets: Port Tressler (Microtech), Everus Harbor (Hurston), and Baijini Point (ArcCorp).
- General polish to Arccorp/Rest Stops
- Replaced the front fixed guns on the Pisces with mounted gimbals.
- Removed overheating from quantum drives.
- Removed delay from size 3 quantum drives.
- :thinkspin: The new elevator room in GrimHex should now have gravity and atmosphere.
- AI ships should no longer occasionally go idle.
Pastebin
star-citizen-alpha-3-8-0b-ptu-3715251-patch-notes - Pastebin.com


/r/starcitizen #sc-patch-notesSERVER12/03/2019
3.8.0c PTU-3733366 EVOCATI Patch Notes https://pastebin.com/VTHrVKgJ
Notable Changes:
- New "look ahead mode" functionality.
- Added g-force induced head movement (Toggleable)
- Updated landing gear and thruster nozzle LOD ratios on the Bucc, M50, Merlin, and Archimedes.
- The player should no longer fall out of the game world at the doors of elevators
Pastebin
Star Citizen Leaks - discord.gg/scleaks Star Citizen Patch 3.8....


/r/starcitizen #sc-patch-notesSERVER12/04/2019
3.8.0d PTU-3739996 EVOCATI Patch Notes https://pastebin.com/PR0CNaVu
Notable Changes:
- Updated atmospheres on Daymar and Yela.
- Added a drop shadow to all remaining ship HUDs.
- Duplicate ships should no longer generate on the ASOP terminal.
Pastebin
Star Citizen Leaks - discord.gg/scleaks Star Citizen Patch 3.8....


/r/starcitizen #sc-patch-notesSERVERLast Friday at 5:12 PM
3.8.0F PTU-3763436 EVOCATI Patch Notes https://pastebin.com/Z4f4DLQJ
Notable Changes:
- New mission: Rescue hijacked 890 Jump.
- Added greater difficulty patrol style missions that spawn harder ships and sentry turrets.
- Small vehicles should no longer be able to enter Port Olisar's airlocks. :sad:
Pastebin
star-citizen-alpha-3-8-0f-ptu-3763436-patch-notes - Pastebin.com


/r/starcitizen #sc-patch-notesSERVERYesterday at 8:44 PM
3.8.0i PTU-3817776 EVOCATI Patch Notes - Late AF edition :feelsbadman: https://pastebin.com/AUnbtUX8

Notable Changes:
- Added new "claim jump" style missions that have the player help secure a mining claim for either a lawful or an unlawful entity.
- Added ship weapon displays to rest stops.
- Updated all targeting keybinds to "tap" logic (press and release to activate).
- Changed Reliant wing animation to activate on VTOL key and engine rotation to activate with landing gear.
Pastebin
Star Citizen Leaks - discord.gg/scleaks Star Citizen Patch 3.8....
Death Angel, SGT, 13th MEU

Fly Low Fly Hard Move MUDD!
If you can see it you can take it down!
MAVERICK!!!!

daofcmacg
Posts: 1559
Joined: 01 Jul 2002, 09:38
Location: Chicago
Contact:

Re: The future of SC 3.8 and beyond!

Post by daofcmacg » 12 Dec 2019, 09:42

Star Citizen Leaks - discord.gg/scleaks

Star Citizen Patch 3.8.0i

Alpha Patch 3.8.0i has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.8.0-PTU.3817776.

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.

Database Persistence Wipe: NO

The current build is under NDA

Please monitor etf-megachat in spectrum for updates and testing instructions.

UPDATED USER.cfg settings:
r_displaySessionInfo = 1

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus".

Testing Focus
Camera and look ahead mode updates
General gameplay and traversal
Fine kiosk system
Microtech
Melee combat
Hijacked 890 Jump mission
Updated patrol and bounty missions
Known Issues
Many flight suits and armor items are missing from shop mannequins.
The buttons on the Fine and Citations kiosk can frequently not respond to the player's interaction.
"The Butcher" helmet is invisible in the kiosk/PMA preview and will appear at the player's feet when equipped.
Getting off the tram at Riker Spaceport causes the player to die.
Sometimes, if a player enters a ragdoll state they will die.
The center of mass on some ships is off and may cause a sway in ship motion.
Players are unable to land in Hangar 2 at Lorville.
Punching a player has no impact audio.
Outposts may not recognize nearby ships for commodity purchasing.
There's a chance the enemy AI in the hijacked 890 mission will not react to the player.
The recovery black box mission near Grim HEX does not generate a wreck or a black box.
Personal transport beacons do not broadcast.
The Vanguard Sentinel is incorrectly named Harbinger on ASOP and comms channel.
Carriable mission items can fall through flooring.
The mining and tractor beam on the Prospector are misaligned with the gimbal reticle.
The no fly zone at New Babbage is currently not functioning.
Trying to spawn the 890 or Reclaimer will sometimes result in the ship exploding.
Purchased commodities will often visually not appear in the ship's hold.
The Reclaimer may have replaceme texture on outer hull and landing gear.
The collision for commodities in a ship's hull is out of place.
A seam may be visible running pole to pole on some moons.
Carriable boxes may fall through the flooring.
Players may experience stalls in performance shortly after loading into Star Marine and firing weapons.
Player AR markers for party members do not display consistently.
NPC beacon notifications will sometimes display an incorrect distance.
AI ships can often get stuck in the middle of their motion and not advance further.
AR makers for enemies can sometimes be seen through walls in Star Marine.

New Features
Gameplay
Added new "claim jump" style missions that have the player help secure a mining claim for either a lawful or an unlawful entity.

Feature Updates
Locations
Updated atmosphere on Wala, Ariel, Microtech, and Hurston.
Added ship weapon displays to rest stops.
Updated the distribution of biomes on Hurston.
Increased the atmospheric height on ArcCorp.
Lighting pass on Klim's area of Grim HEX.
Gameplay
Adjusted prices on mining laser heads to the intended values.
Set the new look ahead mode to be the default mode.
Look ahead - target tracking now has the ability to relock the target automatically if within the grace period.
Sound effects pass for melee combat.
Weapons and Items
Sound effects pass for the P6-LR.
Changed the deselect target from on hold to tap.
Updated all targeting keybinds to "tap" logic (press and release to activate).
Changed Reliant wing animation to activate on VTOL key and engine rotation to activate with landing gear.

Bug Fixes
The Multi-Tool laser should no longer vanish after firing it for the first time.
Shadows cast on planetary surfaces should no longer flicker.
Security scans should now spot felons on-board ships once again.
Fixed an issue that could cause Escort Mission not to spawn the AI ship when arriving at the rendezvous point.
Players should no longer get stuck if they get in between the bar stools near the bartender in Levski.
Asteroids should no longer spawn inside vehicle hangars at Levski.
Fixed an issue where players could randomly have replacement textures around their forearms.
Players should no longer get an aggravated assault charge when bumping into NPCs.
Fixed an issue that would cause the game to become a black screen when quitting to the main menu.
Fixed an issue where if a player logged out in their ship bed, they could be returned in the pilot seat and be ejected during quantum travel.
NPCs should be moving in Centermass at Area18.
NPCs should no longer lose collision when standing still.
Wallace Klim should no longer be standing away from his desk.
Orbital stations should no longer appear as "out of range".
VOIP microphone options should now be shown when using Windows 7.
The beds in the Defender should now function.
The player's head should no longer bob during quantum travel.
The Reclaimer should no longer be floating off the pad when spawned at Lorville.
When first spawned the Freelancer MIS should no longer bounce on its landing gear.
Leaving and returning to the character customizer should no longer cause the source heads to go missing.
Hydrogen fuel should now replenish when the service is selected at Cyrastro compatible landing pads.
Fixed missing Vanguard Sentinel beds.
AI for missions should no longer respawn if the player leaves and returns to the action area.
Ship weapon tracers should no longer appear offset.
Ships should no longer be immediately impounded after spawn.
Fixed missing Sabre Raven engines.
The vehicle should no longer take damage on a successful rock fracture with no overcharge.
Area18 transit shuttles should now correctly travel through the city to their destinations.

Technical
Fixed 9 server crashes.
Fixed a server deadlock.
Fixed 7 client crashes.

Star Citizen Leaks - discord.gg/scleaks
Death Angel, SGT, 13th MEU

Fly Low Fly Hard Move MUDD!
If you can see it you can take it down!
MAVERICK!!!!

daofcmacg
Posts: 1559
Joined: 01 Jul 2002, 09:38
Location: Chicago
Contact:

Re: The future of SC 3.8 and beyond!

Post by daofcmacg » 22 Dec 2019, 11:55

/r/starcitizen #sc-patch-notesSERVERYesterday at 5:09 PM
3.8.0 LIVE.3917186 LIVE Patch Notes https://robertsspaceindustries.com/spec ... atch-notes

Notable Changes:
Locations:
- Added MicroTech Planet including the exterior of New Babbage Landing Zone. (No interior, coming Alpha 3.9)
- Updated planets and moons to Planetary Tech v4.
- Added orbital stations above major planetary landing zones.
- Added new Rest Stop interior variants.
- Players now have the ability to select their initial spawn location when it is their first time logging into the game.
- Added dust/sand storm effects to appropriate planetary bodies.

Gameplay:
- Implemented server side object container streaming (SSOCS)
- Increased the speed of most first person animations.
- Added new fine functionality to the law system "Fines are no longer automatically deducted at time of infraction, but instead accumulate on the player until they manually pay them off"
- New mission: Rescue hijacked 890 Jump.
- Added melee combat including fist and knife fighting along with lethal and non-lethal takedowns.
- Added greater difficulty patrol style missions that spawn harder ships and sentry turrets.
- New Mission: A Call To Arms (Gain passive UEC for killing any criminals you encounter)
- Added Argo Mole multicrew mining ship
- New FPS Weapon: Animus Missile Launcher
- Added a drop shadow to all ship HUDs.
Death Angel, SGT, 13th MEU

Fly Low Fly Hard Move MUDD!
If you can see it you can take it down!
MAVERICK!!!!

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Bronurstomp
Posts: 283
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Location: New England USA

Re: The future of SC 3.8 and beyond!

Post by Bronurstomp » 19 Jan 2020, 06:56

This is still looking like a career choice versus a "game".

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