GRAW2 missions

Moderator: RLG MGMT Team

Post Reply
Hammer
Posts: 7807
Joined: 11 May 2005, 14:50

GRAW2 missions

Post by Hammer » 25 Feb 2008, 13:42

not sure who is interested...

the GRAW2 edito is quite a bit more involved than the others - or at l;east more kludgy. there are tutorials in the game folders though...

Gator,
i used the bundler.exe and extracted the main bundle (i think in the bundles folder in the main game dir) and the extracted the patch.bundle on top of that to get any updates for them. it is a large bundle and will take a while, make sure you have enough disk space... then you can copy the level folders into the custom_levels folder and load them straight into the editor and start that way. i have not gotten one to load with the mission in it yet - still need time to figure that out.
Helmut

Gator
Posts: 2746
Joined: 29 Jun 2002, 15:55
Location: Reston, VA
Contact:

Post by Gator » 25 Feb 2008, 14:29

I did all this in the first GRAW -- it was a pain. I did get some simple stuff working. One thing that I learned yesterday is that you can't put down waypoints or other "orders" in the gui ... you have to place down the objects and then build their orders/pathing in a separate xml file. Meaning, you'd need all the coordinates that you wanted them to go to, write them down from the editor and then type them into a text editor. The good thing is that all scripting gets thrown out the window when the AI detects the player.
Image
Silence is golden - Duct Tape is silver

Grifter
Posts: 3877
Joined: 30 Jun 2002, 07:02

Post by Grifter » 25 Feb 2008, 15:11

kludgy?
[img]http://i9.photobucket.com/albums/a77/Grifter404/f16003sig.jpg[/img]
It's a good day to fly and any day you can fly is a good day.

Jedi Master
Posts: 2288
Joined: 11 Feb 2004, 15:32
Location: Melbourne, FL
Contact:

Post by Jedi Master » 25 Feb 2008, 15:27

If you can't do it all within the editor itself, I'd say that qualifies as "kludgy."
The Jedi Master

Hammer
Posts: 7807
Joined: 11 May 2005, 14:50

Post by Hammer » 25 Feb 2008, 15:42

yep - or maybe cumbersome... :)
Helmut

Hammer
Posts: 7807
Joined: 11 May 2005, 14:50

Post by Hammer » 27 Feb 2008, 22:39

well, after looking at a current mission folder i am convinced i do not really have the time to devote to learning all of this stuff. maybe simple kill everyone missions, but there is no real fun in that (most of the time).

ugh! :(
Helmut

Post Reply