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 Post subject: GRAW2 missions
PostPosted: Mon 25 Feb, 2008 1:42 pm 
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Joined: Wed 11 May, 2005 2:50 pm
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not sure who is interested...

the GRAW2 edito is quite a bit more involved than the others - or at l;east more kludgy. there are tutorials in the game folders though...

Gator,
i used the bundler.exe and extracted the main bundle (i think in the bundles folder in the main game dir) and the extracted the patch.bundle on top of that to get any updates for them. it is a large bundle and will take a while, make sure you have enough disk space... then you can copy the level folders into the custom_levels folder and load them straight into the editor and start that way. i have not gotten one to load with the mission in it yet - still need time to figure that out.

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PostPosted: Mon 25 Feb, 2008 2:29 pm 
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I did all this in the first GRAW -- it was a pain. I did get some simple stuff working. One thing that I learned yesterday is that you can't put down waypoints or other "orders" in the gui ... you have to place down the objects and then build their orders/pathing in a separate xml file. Meaning, you'd need all the coordinates that you wanted them to go to, write them down from the editor and then type them into a text editor. The good thing is that all scripting gets thrown out the window when the AI detects the player.

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 Post subject:
PostPosted: Mon 25 Feb, 2008 3:11 pm 
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kludgy?

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 Post subject:
PostPosted: Mon 25 Feb, 2008 3:27 pm 
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If you can't do it all within the editor itself, I'd say that qualifies as "kludgy."

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 Post subject:
PostPosted: Mon 25 Feb, 2008 3:42 pm 
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yep - or maybe cumbersome... :)

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 Post subject:
PostPosted: Wed 27 Feb, 2008 10:39 pm 
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well, after looking at a current mission folder i am convinced i do not really have the time to devote to learning all of this stuff. maybe simple kill everyone missions, but there is no real fun in that (most of the time).

ugh! :(

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