not sure who is interested...
the GRAW2 edito is quite a bit more involved than the others - or at l;east more kludgy. there are tutorials in the game folders though...
Gator,
i used the bundler.exe and extracted the main bundle (i think in the bundles folder in the main game dir) and the extracted the patch.bundle on top of that to get any updates for them. it is a large bundle and will take a while, make sure you have enough disk space... then you can copy the level folders into the custom_levels folder and load them straight into the editor and start that way. i have not gotten one to load with the mission in it yet - still need time to figure that out.
GRAW2 missions
Moderator: RLG MGMT Team
I did all this in the first GRAW -- it was a pain. I did get some simple stuff working. One thing that I learned yesterday is that you can't put down waypoints or other "orders" in the gui ... you have to place down the objects and then build their orders/pathing in a separate xml file. Meaning, you'd need all the coordinates that you wanted them to go to, write them down from the editor and then type them into a text editor. The good thing is that all scripting gets thrown out the window when the AI detects the player.

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