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 Post subject: Found a bunch of Modules to try for NWN2
PostPosted: Tue 28 Aug, 2007 12:51 am 
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Location: San Diego, CA
I am going to DL some of these modules and test them out for us to try.

http://nwn2forums.bioware.com/forums/viewtopic.html?topic=576115&forum=111

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 Post subject:
PostPosted: Tue 28 Aug, 2007 4:24 am 
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because we've finished the main campaign?

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 Post subject:
PostPosted: Tue 28 Aug, 2007 7:55 am 
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remember, we're looking for an environment where we can roleplay.

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 Post subject:
PostPosted: Tue 28 Aug, 2007 10:40 am 
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In addition to the campaign.

IMO, the main campaign wasn't designed for MP, but we can certainly give it a try. You would miss alot of the dialogue with the NPCs and the storyline behind them, but that's no different than R6:Vegas MP where you miss the entire storyline.

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 Post subject:
PostPosted: Tue 28 Aug, 2007 1:10 pm 
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i recall that the MP in NWN2 does have the NPC dialog. Steel and I played a bit and it's in there.

The abillity to roleplay is entirely up to the people who participate. NWN2 give the story/npc framework with the maps and such. The role-playing is in the characters we bring into that framework.

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 Post subject:
PostPosted: Tue 28 Aug, 2007 5:03 pm 
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I'm referring to the NPCs that join your party. If the party consists of only human players, you will not hear or receive the dialogue you get from the NPCs that would normally join your party.

I agree, the ability to RP is entirely up to the people who participate.

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