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NWN 2 and us
Posted: 06 Jun 2009, 17:53
After we finish this campaign, I'm all for us moving to a persistent world setting or having Hammer design a campaign, given he has time of course. :-)
Posted: 06 Jun 2009, 22:45
We just need to be persistant and finish the campaign. We got to Act 2 last time and never finished. Playing on Friday night was fun as heck but I thought it was too short. I wanted to play longer, but I know a few people had to log off. Unless nobody objects to two or more of us playing through the campaign if not everyone is there? Any objections to moving the campaign along as we have time?
Posted: 07 Jun 2009, 08:53
No not really. But if you do, post that you're playing. If I can come I will join you. After we finish this campaign, I don't have a strong urge to go through MOTB. It's a long and arduous game given the conditions. I would prefer a persistent game world. That's my vote.
Posted: 12 Jun 2009, 09:12
persistent world or long module is probably best bet. i would love to DM some if i can figure out how to do that.
Posted: 15 Jun 2009, 20:28
i have found a DM101 module and am working through that. i will be able to DM, but have a small addon for everyone to add to their install. it is a toolset that makes DM'ing easier/better.
i am also setting up the server with MotB and SoZ. i had everything done except SoZ - the install corrupted and i had to install everything over, including NWN2. should finish tomorrow or Wed.
Posted: 16 Jun 2009, 18:55
frik'n awesome man. Thanks so much. Should make for a fun summer.
Posted: 16 Jun 2009, 22:39
o.k. - server is completely updated with MotB and SoZ and latest patches.