Skip Bombing Success

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Hudson
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Joined: 12 May 2003, 20:57

Skip Bombing Success

Post by Hudson » 07 Apr 2009, 17:30

That ship half underwater was my beautiful kill. Skip bombed a couple SD 500's in her side and sent her to Davy Jones' locker.

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VEGETA
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Post by VEGETA » 08 Apr 2009, 07:20

yes but wasent your left engine on fire or dead at that point PDT_Armataz_01_12

Hudson
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Post by Hudson » 08 Apr 2009, 07:39

No, on that mission I was heading back to base and my comp crashed, so never even got to land.

The one your thinking of was one of the convoy splattering missions; I effectively decimated two convoys before nosing up to hard with one working engine, stalling, and meeting up close and personal with some real nice beach front property...

PanzerMeyer
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Post by PanzerMeyer » 08 Apr 2009, 08:12

I need to modify these missions and lower the anti-aircraft difficulty. Its just way too accurate IMHO.
I have learned from experience that a modicum of snuff can be most efficacious - Baron Munchausen

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Buffalo Six
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Post by Buffalo Six » 08 Apr 2009, 08:50

cant...all you can do is lower the reload times. 1 is historic, I tend to set ships at 8-10

PanzerMeyer
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Post by PanzerMeyer » 08 Apr 2009, 10:02

Buffalo Six wrote:cant...all you can do is lower the reload times. 1 is historic, I tend to set ships at 8-10
Is 10 the maximum reload time?
I have learned from experience that a modicum of snuff can be most efficacious - Baron Munchausen

Hudson
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Post by Hudson » 08 Apr 2009, 10:16

I didn't think necessarily too accurate, or too devastating, just that those missions had a LOT of triple A cannons... by the time you would finish trying to strafe the AAA there'd be nothing left of you or anyone else to actually complete a mission. The maps we were playing CRAWLED with AAA. Think that airbased; it was ringed by what... 12? 15... it was... excessive...

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Buffalo Six
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Post by Buffalo Six » 08 Apr 2009, 11:13

no 100 is the max and that means they really wont shoot at all and I'm only talking about ships, standard AAA guns just blaze away.

for the most part the air bases had about 5-8 gund and all were small caliber....thank goodness.

PanzerMeyer
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Post by PanzerMeyer » 08 Apr 2009, 11:29

Ok, so its mostly an issue then of reducing the number of AAA units for a given mission. Got it.
I have learned from experience that a modicum of snuff can be most efficacious - Baron Munchausen

VEGETA
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Post by VEGETA » 08 Apr 2009, 11:35

can we swap there AAA guns for 22's :D then its just magical bb shots that take u out lol

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