Anyone here have FREESPACE 2?
Posted: 30 Apr 2003, 12:04
With all the talk about playing X-Wing Alliance, I got to thinking about another great space sim, Freespace 2. This game was designed back when PIIIs and Voodoo3s were the top of the line hardware, and it was one of the first games to run at 1024x768 resolution. I am going to try and find my copy of Freespace 2 and see if it will run on my system. It apparently has a full mission editor and MP support.
Gamespot gave FS2 a 9.4 / 10 back in the day, so it must be a pretty decent game. I remember playing the SP campaign, but I never thought to try the MP part of it. Anyone have any input or experience with FS2?
FREESPACE 2 FEATURES
A single-player campaign with over 30 missions. New scenarios include flying with Vasudan squadrons, piloting advanced stealth fighters, and "painting" targets with TAG (Target Acquisition & Guidance) missiles. Command up to eleven squadmates in battle. Order them to defend, attack, disarm or disable your target.
An in-depth combat system enables players to target and destroy subsystems, disabling engines, defensive turrets, missile batteries, and fighterbays.
Armed with cutting-edge weaponry, new fighters and bombers hurl the player into complex, fast-paced WWII-style dogfights.
Encounter 70 space-faring vessels, including these new ship classes:
With over 80 turrets, Juggernauts span six kilometers from bow to stern and are virtually indestructible. Stealth fighters are engineered to minimize their EM signatures, rendering them invisible to sensors except at very close range. AWACS enable allied ships to target hostiles in the volatile environment of the nebula. Gas miners gather deuterium-rich nebular gas to fuel fusion-powered vessels. An innovative and immersive nebula environment changes gameplay dynamics. Impaired visibility, communications, and targeting ability create opportunities for ambush and new combat tactics. Up to 12 players can battle in dogfight, team vs. team (8 players max.), and cooperative missions via LAN, TCP/IP, and modem.
Parallax Online (PXO), a free multiplayer matching service, records player rankings and lists available on-line game servers.
"SquadWar" pits squadron against squadron in a multiplayer battle for control of the universe. PXO tracks the results.
Create and customize singleplayer and multiplayer scenarios with FRED 2, the new and improved mission editor. Exchange missions with other designers in the FreeSpace on-line community.
3D acceleration (required) improves frame rate and generates stunning graphics (e.g., higher polygon detail for ships and "free" alpha blending and fogging for nebula effects).
Supports the latest hardware innovations, such as Pentium III, EAX, A3D, Force Feedback, and Voice Messaging.
Here is the link to the Gamespot review:
http://www.gamespot.com/pc/sim/freespace2/review.html
and here is a link to the FS2 web site:
http://www.freespace2.com/
I know we have enough games on our plate already, but I have had a peaking interest in space sims as of late. For those who are mildly interested in space combat sims, then this might be a good starting point.
Gamespot gave FS2 a 9.4 / 10 back in the day, so it must be a pretty decent game. I remember playing the SP campaign, but I never thought to try the MP part of it. Anyone have any input or experience with FS2?
FREESPACE 2 FEATURES
A single-player campaign with over 30 missions. New scenarios include flying with Vasudan squadrons, piloting advanced stealth fighters, and "painting" targets with TAG (Target Acquisition & Guidance) missiles. Command up to eleven squadmates in battle. Order them to defend, attack, disarm or disable your target.
An in-depth combat system enables players to target and destroy subsystems, disabling engines, defensive turrets, missile batteries, and fighterbays.
Armed with cutting-edge weaponry, new fighters and bombers hurl the player into complex, fast-paced WWII-style dogfights.
Encounter 70 space-faring vessels, including these new ship classes:
With over 80 turrets, Juggernauts span six kilometers from bow to stern and are virtually indestructible. Stealth fighters are engineered to minimize their EM signatures, rendering them invisible to sensors except at very close range. AWACS enable allied ships to target hostiles in the volatile environment of the nebula. Gas miners gather deuterium-rich nebular gas to fuel fusion-powered vessels. An innovative and immersive nebula environment changes gameplay dynamics. Impaired visibility, communications, and targeting ability create opportunities for ambush and new combat tactics. Up to 12 players can battle in dogfight, team vs. team (8 players max.), and cooperative missions via LAN, TCP/IP, and modem.
Parallax Online (PXO), a free multiplayer matching service, records player rankings and lists available on-line game servers.
"SquadWar" pits squadron against squadron in a multiplayer battle for control of the universe. PXO tracks the results.
Create and customize singleplayer and multiplayer scenarios with FRED 2, the new and improved mission editor. Exchange missions with other designers in the FreeSpace on-line community.
3D acceleration (required) improves frame rate and generates stunning graphics (e.g., higher polygon detail for ships and "free" alpha blending and fogging for nebula effects).
Supports the latest hardware innovations, such as Pentium III, EAX, A3D, Force Feedback, and Voice Messaging.
Here is the link to the Gamespot review:
http://www.gamespot.com/pc/sim/freespace2/review.html
and here is a link to the FS2 web site:
http://www.freespace2.com/
I know we have enough games on our plate already, but I have had a peaking interest in space sims as of late. For those who are mildly interested in space combat sims, then this might be a good starting point.