Opinions about IWAR2 post here please
Posted: 22 Feb 2005, 23:19
Ok. Published by Atari, Independence War 2 demo has good graphics, as good as starshatter if not better in some respects. The hud interface in combat is a little confusing at first, but logical. The flight model is a bit sluggish. At least in the demo, the ship you're given moves fairly slow, rotates slow, and comes to complete stops fairly easily with the aid of thrusters I assume. Bottom line is that I don't get that "I'm flying a craft in space feel."
The ship can take a pounding though, so perhaps it's the newb's forgiving model? Wide array of weapons to choose from. The hat switch brings up a menu in your hud to select and work on various components of the ship, which is kinda cool. In comparison to Starshatter. this game seems more polished, more professional. A testament to it's publisher's long standing in the industry.
The enemy craft are a challenge to hit, but not impossible, not nearly as difficult or as aggressive as they are in starshatter. No multiplay demo. bummer. So hard to say what it would be like to fly with others. Bottom line, I don't get the same dog fighter feel that I get in starshatter. Starshatter's fighter controls are fairly intuitive and the flight model gives a strong sense of inertia in space. The lack of this feeling in IWAR2 detracts from the whole experience as far as I'm concerned. Perhaps it's just me. I'll play it some more to confirm this.
I'm uncertain if the community supports this game the same way the starshatter community does with lots of missions and mods. I'm sure the IWAR2 community does but I don't know yet.
The ship can take a pounding though, so perhaps it's the newb's forgiving model? Wide array of weapons to choose from. The hat switch brings up a menu in your hud to select and work on various components of the ship, which is kinda cool. In comparison to Starshatter. this game seems more polished, more professional. A testament to it's publisher's long standing in the industry.
The enemy craft are a challenge to hit, but not impossible, not nearly as difficult or as aggressive as they are in starshatter. No multiplay demo. bummer. So hard to say what it would be like to fly with others. Bottom line, I don't get the same dog fighter feel that I get in starshatter. Starshatter's fighter controls are fairly intuitive and the flight model gives a strong sense of inertia in space. The lack of this feeling in IWAR2 detracts from the whole experience as far as I'm concerned. Perhaps it's just me. I'll play it some more to confirm this.
I'm uncertain if the community supports this game the same way the starshatter community does with lots of missions and mods. I'm sure the IWAR2 community does but I don't know yet.