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RLG addons

Posted: 27 Dec 2013, 22:58
by Hammer
I created and uploaded a file of used addons. the server has these enabled.

it is located here:

http://files.rlgaming.com/ARMA3/RLGAddons.zip

I am testing, but right now I think these are good to go:

@cba_a3
@alive
@ASR_AI3
@bcombat

delete your current userconfig folder before unzipping to your ARMA3 folder. you will also get a message about overwriting cba_a3 and alive, go ahead and overwrite them.

activate the 4 mods in the configure->expansions menu. deactivate them if you play on other servers.

Re: RLG addons

Posted: 28 Dec 2013, 09:50
by Softball
What about the ALIVE addon? Is that not on the list anymore?

Re: RLG addons

Posted: 28 Dec 2013, 19:51
by Hammer
it is in the download. we can enable it at any time.

Re: RLG addons

Posted: 21 Jan 2014, 21:35
by Hammer
new version of Alive released today, the RLGaddons file is updated.

Re: RLG addons

Posted: 29 Jan 2014, 20:33
by Hammer
sorry guys, this was updated again today with the ARMA 3 update that was also released today. you need to update both.

Re: RLG addons

Posted: 14 Feb 2014, 22:36
by Hammer
updated. added ffis to make firefights a bit better.

Re: RLG addons

Posted: 15 Feb 2014, 19:28
by Softball
What is ffis?

Edit: Nm, I found the page for it via Google. http://forums.bistudio.com/showthread.p ... ent-System

Sounds cool.

Fire-Fight Improvement System
* Fire-Fight Improvement System by Zooloo75
* Causes incoming gunfire to scramble a group, simulating panic, fear, and surprise.
* Units may accidentally fire their weapon out of fear from incoming fire (possibly resulting in friendly fire).
* Units do evasive maneuvers to avoid gunfire.
* Suppression is now effective against AI.
* Higher skilled soldiers tend to regain focus quicker.
* AI can now suppress other AI.
* Units lose focus as they take fire, making them difficult to command.
* Firefights last longer.

-=Update 8/18/2013=-
* Groups attempt to flank their shooter(s) and continue engagement.
* Units will pop smoke when under fire.
* Sniper units react differently than non-sniper units.
* Bleed-outs now result in actual blood loss instead of just behaving as a visual.
-=Update 8/19/2013=-
* Added userConfig file.
* Added functionality to vehicles.
* AI can call in artillery support.
* Added wind simulation to most types of projectiles. (Can be toggled via userConfig)
-=Update 8/20/2013=-
* Added more options to the userConfig file.
* Units with LMG's will try to suppress the shooter's position, firing in full-auto.

Re: RLG addons

Posted: 19 Feb 2014, 21:45
by Hammer
yeah, except there are issues with it. not sure if it caused BH's crash, but zooloo75 is also not maintaining it. I added two more mods, I a m testing them on the server. if you guys want to wait before updating again, understood. help testing if others do so would be great. I want to find something that works well, does not cause issues, and is being at least maintained.

so I apologize. I will post my test results.