3.15 is close, in PTU EVOCATI TESTING!

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daofcmacg
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Joined: 01 Jul 2002, 09:38
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3.15 is close, in PTU EVOCATI TESTING!

Post by daofcmacg »

Star Citizen Alpha 3.15.0-PTU.7782190 EVOCATI Patch Notes:


Long Term Persistence: DISABLED (Full wipe for all accounts)

We are now in EVOCATI, patch notes are below.
New Features
- Hospitals in Orison, New Babbage, Grim HEX, and clinics in space stations to respawn, heal injuries, and buy medical supplies from.
- Emergency elevator inside landing zone hangars that will transport players directly to the hospital

AI
- Unmanned Missile Defense Turrets

Gameplay
- Personal Inventory T0 (asset manager v1)
- Physically store weapons, gadgets, consumables, healing items, and more on their person and in vehicles via backpacks, pockets, and containers.
- Home / Initial location
- Player must specify home location, all items such as sub items or store-bought stuff will default to this areas local inventory.
- Character Inventory
- No longer restricted to commodities, and can contain any type of FPS armour, clothing, weapon, consumable, and 1h carryable.
- When a player dies, their body will become lootable by players for all the items they had on them at the location of their death for 2 hours before despawning
- Vehicle Inventory
- When a ship has inventory in it and players self-destruct or have the ship destroyed, a large cargo box will appear that will allow any player to loot the items via the interaction menu.
- Healing T0 and Actor Status T1
- Incapacitated State
- Players damaged enough will enter an, “Incapacitated” state where they ragdoll, are unable to move or interact, and their vision fades in and out.
- Service beacon can be created by the player and revive them from their incapacitated state
- Death & Regeneration
- After a player dies, they will now regenerate in a medical bed instead of a hab bed, their home location by default.
- Player may set a different regeneration locations by visiting its hospital or clinic (Tier 2 or 1).
- If regeneration location has full beds, players can wait in a queue or respawn at home location.
- Injuries
- Injuries add symptoms that affect gameplay seperated into damage tiers (minor, moderate, heavy). For example severe leg damage will force prone on a player.
- BloodDrugLevel
- "Drunken" or blackout state that happens when a player is overdosing on too much medicinal drugs or alcohol.
- Medicinal Drugs
- Drugs that can lower BDL, heal health, or masking symptoms.
- Medical Gun & Multi-Tool Healing attachment
- Administer drugs via a healing beam, when within 5m of their target character
- Medical Beds
- Each medical bed has a care facility tier rating (3, 2 or 1) which determines which injuries it can remove
- Hospital Gameplay
- Bombs
- Uses missile operator mode, can define a target area to drop and a hud feature allows you to follow the bomb as it falls

Ships and Vehicles
- CRUSADER Starlifter Hercules A2
- AEGIS Gladius - Gold Standard

Weapons and Items
- Added Curelife Medical Tool
- Added Greycat Multi-tool Healing Attachment
- Backpacks: Standalone item that can be equipped or unequipped. No longer tied to chest piece.

Locations
- Orison - Landing Zone - V2
- Port Olisar has been moved closer to Crusader and in synchronous orbit. (edited)
Grim Diablo, Grand Admiral, Erebus System Survey Group
Death Angel, SGT, 13th MEU
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daofcmacg
Posts: 1060
Joined: 01 Jul 2002, 09:38
Location: Naperville
Contact:

Re: 3.15 is close, in PTU EVOCATI TESTING!

Post by daofcmacg »

Look at how far they have come and you can almost see the roadmap unfolding right before your eyes in this pastebin update.
Grim Diablo, Grand Admiral, Erebus System Survey Group
Death Angel, SGT, 13th MEU
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