New World in Conflict patch is out (1.006)

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Softball
Posts: 3325
Joined: 29 Jun 2002, 18:11
Location: San Antonio, TX

New World in Conflict patch is out (1.006)

Post by Softball »

Just FYI for those of us that have WiC. We haven't played this in a while, maybe we should. :)

http://www.gamespot.com/pc/strategy/wor ... 84101.html

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World in Conflict Update
Update #006

This is the sixth update for World in Conflict, focused primarily on balancing
and several new features like enhanced server filters, enhanced "Play Now"
functions and a feature to hamper clan smurfing. There are also several
additions and enhancements to the various communications tools featured in the
game.

New features:
- New server list filters added, Rank Balance (Any, Rank Balanced, Not Rank
Balanced).
- New server list filters added, Game Mode (Any, Domination Only, Assault Only,
Tug of War Only).
- Some settings are now forced on Ranked Servers.
- Implemented features to prevent clan smurfing.
- Made all text messages more intelligible through better screen placing and
color.
- Added visual travel directions on some Tactical Aid markers.
- Added a feature where player units are high-lighted when using VOIP.
- Added text and sound warnings when doing damage to teammates.
- Improved the alias functionality, making it possible to bind a specific key
to a specific tactical aid and much more.
- Changed the default colors available in "Set Player Color".
- Changed behavior for the mode Special Abilities. Activating it twice via the
keyboard shortcut will no longer abort it.
- Added ability to define your own colors in "Set Player Color".
- The Options for "Play Now" has a new direct shortcut under the "Play Now"
button.
- "Play Now" will default to Rank Balanced Domination Only servers, this can be
changed in "Options>Massgate".
- Added an option to change camera height in "Options>Controls>Camera Maximum
Height".
- Added name of current server to end screen.
- CheckMouseDown function added to python modding interface (mod specific).

Units and balancing:
- All out-of-role unit costs have been reduced.
- Increased cost of the Laser Guided Bomb Tactical Aid for all roles.
- Heavy Anti-Air Vehicle now gives 40% more score when killed.
- Heavy Anti-Air Vehicle view range and fire range decreased.
- Heavy Attack Helicopter fire range and special ability fire range decreased.
- Heavy Attack Helicopter rocket accuracy decreased.
- Medium Anti-Air Vehicle fire range decreased.
- Medium Anti-Air Vehicle accuracy decreased.
- Light Tank cannon damage increased.
- Updated hit boxes for USSR Transport Truck.
- Tweaked Tactical Aid marker behavior to make the rotation more responsive.
- Tweaked the auto team balance feature to start earlier.
- Tweaked do_quarry to fix incorrect path-finding in several places.

Bug fixes:
- Fixed a bug where Tactical Nukes sometimes wouldn't make Command Points go
neutral.
- Fixed a bug where infantry in houses would not always auto-acquire targets.
- Fixed a bug with Reinforcement Menu sometimes not closing correctly right at
the start of a game.
- Fixed a crash bug on "Mission 1 - Invasion" of single-player.
- Fixed a bug on do_xmas where a bridge would become impassable after having
been blown apart and repaired three times.
- Fixed a bug that made texture streaming sometimes fail on single core
computers resulting in low resolution textures.
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Image

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VEGETA
Posts: 2591
Joined: 13 Mar 2002, 15:00
Location: Brampton, Ontario, Canada Eh

Post by VEGETA »

We need tog et a game or 2 of this in soon (need to re install) but will not be this weekend as I my parents will be coming down Friday.
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