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Re: Ready or Not (S.W.A.T)

Posted: 27 Aug 2022, 19:39
by Cr33p3r
Not sure what's happening here...
20220825210723_1.jpg

Re: Ready or Not (S.W.A.T)

Posted: 28 Aug 2022, 13:40
by Trichome
Whoa...lol She's glowing.

Fun and strange game all at the same time.

Re: Ready or Not (S.W.A.T)

Posted: 29 Aug 2022, 03:53
by PanzerMeyer
I totally forgot to download the new AI mod. I'll get it today so I'll be ready for tomorrow.

Re: Ready or Not (S.W.A.T)

Posted: 29 Aug 2022, 12:10
by Trichome
Hey guys check out this post. Not sure if we should try 1 or all of the maps?

https://store.steampowered.com/news/app ... 6017454743

Re: Ready or Not (S.W.A.T)

Posted: 30 Aug 2022, 08:47
by PanzerMeyer
Ok I installed the new AI mod so I'm good to go. See you guys tonight.

Re: Ready or Not (S.W.A.T)

Posted: 30 Aug 2022, 09:58
by Cr33p3r
I will install also. So, we're using the new AI mod AND the 1200 lumens flashlight mod?

Re: Ready or Not (S.W.A.T)

Posted: 30 Aug 2022, 10:18
by PanzerMeyer
Cr33p3r wrote:
30 Aug 2022, 09:58
So, we're using the new AI mod AND the 1200 lumens flashlight mod?
Correct!

Re: Ready or Not (S.W.A.T)

Posted: 30 Aug 2022, 18:09
by Cr33p3r
HERE IT IS.

Re: Ready or Not (S.W.A.T)

Posted: 30 Aug 2022, 18:10
by Trichome
Cr33p3r wrote:
30 Aug 2022, 18:09
HERE IT IS.

PDT_Armataz_01_36 PDT_Armataz_01_36 PDT_Armataz_01_36 PDT_Armataz_01_36 PDT_Armataz_01_37

Re: Ready or Not (S.W.A.T)

Posted: 31 Aug 2022, 06:20
by Cr33p3r
Some vids from other RON gameplay:

Two guys got stuck in a doorway. I eventually had to throw a flashbank to unstuck them.


Club map. Some enemy had an IED or something and killed all of us...

Re: Ready or Not (S.W.A.T)

Posted: 31 Aug 2022, 11:18
by Trichome
Alright guys took a look at a few more mods. I made it to page 10 of 68......

I think we should leave the ones we have installed and let me know what you think of the below. I would read the descriptions before you decide if its a keeper....

I think we SHOULD DL these....
SWAT and Suspects AI Overhaul
https://www.nexusmods.com/readyornot/mods/1358
Neptune Spear
https://www.nexusmods.com/readyornot/mods/669



These are AI mods.. thoughts??
Improved Gameplay
https://www.nexusmods.com/readyornot/mods/170
Ready or Not Here I Come AI Realistic Modpack and Damage Rebuff Mod
https://www.nexusmods.com/readyornot/mods/797
Battlefield or Not Gameplay Mod
https://www.nexusmods.com/readyornot/mods/253
Florida Man
https://www.nexusmods.com/readyornot/mods/983

Re: Ready or Not (S.W.A.T)

Posted: 31 Aug 2022, 11:20
by Trichome
Cr33p3r wrote:
31 Aug 2022, 06:20

Two guys got stuck in a doorway. I eventually had to throw a flashbank to unstuck them.


Club map. Some enemy had an IED or something and killed all of us...
Hopefully little quirks like the people getting stuck in the door get sorted out.
Would have liked to see what actually got all you guys. It happens real quick in the video.

Re: Ready or Not (S.W.A.T)

Posted: 03 Sep 2022, 04:45
by Cr33p3r
Im going to try those maps SP. Also there is another map one of those mapmakers made:

https://www.nexusmods.com/readyornot/mods/715

Re: Ready or Not (S.W.A.T)

Posted: 03 Sep 2022, 05:32
by Cr33p3r
I did the florida man one single player with AI. very small map with not many ai. i was able to clear it in 8 min. Its like a 700mb map. The neptune spear mission (osama) is a very well done complex map and I got 80% through before getting shot. Very cool. Its 1.1GB or something so took 10 min to download at the "slow" speed. I recommend this one to play. Lots of enemies. Reminds me of "zero dark thirty" and the map is great.

Re: Ready or Not (S.W.A.T)

Posted: 03 Sep 2022, 07:46
by Trichome
okay, thanks! I hadn't tried them so Ill DL the Neptune Spear one so we can give that a go.
I'll also grab the mod 715 you shared above. Give that a try too?

Did we want to try this mod:
SWAT and Suspects AI Overhaul
https://www.nexusmods.com/readyornot/mods/1358

Re: Ready or Not (S.W.A.T)

Posted: 03 Sep 2022, 08:54
by Cr33p3r
I think we try one or two at a time. I'm downloading the motel map now. Now is when the "free" slower speed means more ha ha.

Re: Ready or Not (S.W.A.T)

Posted: 03 Sep 2022, 09:57
by Cr33p3r
The motel map is...a motel. Its like one hallway with rooms and bathrooms off of it. It was just ok like the florida man house.

Re: Ready or Not (S.W.A.T)

Posted: 03 Sep 2022, 09:59
by Trichome
Cr33p3r wrote:
03 Sep 2022, 09:57
The motel map is...a motel. Its like one hallway with rooms and bathrooms off of it. It was just ok like the florida man house.
So no DL? not a recommend?

Re: Ready or Not (S.W.A.T)

Posted: 03 Sep 2022, 11:33
by Cr33p3r
We can try any of them but the Neptune Osama bin laden one is all is recommend for our group. The others are anticlimactic.

Re: Ready or Not (S.W.A.T)

Posted: 05 Sep 2022, 08:22
by Trichome
Based on the above convo I think this is the list of mods we 'll try on Tuesday? In addition t o the SureFire Light 1200 Lumens
3 paks in total should installed

Below files are to large to post:

Neptune Spear (dont use the "AI" pak in the Neptune file)
https://www.nexusmods.com/readyornot/mods/669?tab=files

Attached - "Vanilla plus" is the AI mod - SWAT and Suspects AI Overhaul