Liberation - Mozdok to Mineralnye Vody

For the DCS World series of games.

Moderator: RLG MGMT Team

Post Reply
Trichome
Posts: 921
Joined: 05 Jul 2021, 15:14
Location: Ontario, Can
Contact:

Liberation - Mozdok to Mineralnye Vody

Post by Trichome »

Hi Everyone,

Full disclosure - I have zero military experience and the idea I had was to come in from a few different angles. Please let me know if you think I should make some changes. I'm all ears....

1. What flight plan / mission do you prefer?
2. Loadout?
3. I have screenshots of the A2G target sites but I can only upload 3 pictures (maybe Ill use Google drive?)
4. TO time is mission dependent but on testing I noticed the taxiway got pretty backed up and my takeoff time was T:+18min. Im personally okay with that. Gives me time to start the jet and get prepped but Im not sure how to work through that taxiway backup issue. (?)
5. Every plane is cold start - Any other option makes planes un-targetable by OCA/aircraft mission and will effect the game balance.

DCS Liberation Turn 2
====================

Most briefing information, including communications and flight
plan information, can be found on your kneeboard.

Current situation:
====================
June 1 2010 - 15:00 Local
Overcast with rain - Rain, no fog

Intel:
Air Superiority: Evenly Matched
Front Lines: Strong Advantage
Economic Strength: Strong Disadvantage

There is combats between Mozdok and Mineralnye Vody.
In Mozdok our ground forces will aggressively try to make progress against the enemy.
As the enemy is outnumbered, our forces should have no issue making progress.

Taking out the SAM and AA sites will allow us to push forward and support our ground troops as they advance.

A2G Targets - (on your kneeboard but I added the target altitude)
Target MONKEY
SA8 - N 43°56'6.86" E 42°40'11.25" - 2570 ft
SA8 - N 43°56'6.86" E 42°40'11.25" - 2570 ft

Target CORAL
ZU23 - N 44°14'14.01" E 43°35'52.59" - 696 ft
ZU23 - N 44°14'21.59" E 43°35'49.40" - 693 ft
ZU23 - N 44°14'15.05" E 43°35'45.54" - 697 ft
ZU23 - N 44°14'19.11" E 43°35'55.85" - 693 ft

Target BANDICOOT
SA15 - N 44°19'29.78" E 43°22'4.21" - 949 ft
SA15 - N 44°19'30.46" E 43°21'59.30" - 950 ft
UAZ Jeep - N 44°19'27.99" E 43°22'3.13" - 944 ft
KAMAZ - N 44°19'29.75" E 43°22'2.81" - 949 ft

Cheers everyone! Hope you're having a good weekend.
You do not have the required permissions to view the files attached to this post.
Hammer
Posts: 5221
Joined: 11 May 2005, 14:50

Re: Liberation - Mozdok to Mineralnye Vody

Post by Hammer »

you will lose audience with cold starts. need to set warm starts (in general there is absolutely no way we have the time available to do cold starts, and some of us do not even have time to learn it). Liberation works fine with it and everything does not need to be set to warm start. you can leave redfor on cold starts and non-player flights on cold start. there are settings to make player flights able to take off immediately, you will need to get into details and learn the mission/interface to make that happen. you will not get anywhere by asking people what flights/flightplans/loadouts they want. while you can (and I have) cater to desires you are asking for far too much detail. you need to know the aircraft that the different folks fly and ensure those are in the mission and have player slots for them.

what you can do is look at the mission tasking for a flight and ensure the loadout is correct. people can also change aloadout of they do not like it for the mission at hand. leave the liberation generated flight plan in place - if the flight lead or flight members want to change it they can on the ground before TO or in the air. one way to get players able to cooperate and support each other is to ensure that they are in the same package. escort, sead, dead, and strike are good components to ensure the entire package covers all the different roles. at least two packages per mission night should be set up that way. also a couple of extra player flights (2 birds each) should be set up for sead, barcap and cas type missions in case someone gets shot down they have something else to do. make the missions 90 minutes long, the first player package should take off within 10 minutes of mission start, maybe 15. the second around 30-40 minutes after mission start. in general i have always let liberation do its thing, and then change 2 birds per flight to play aircraft (usually #3 and #4), making sure they are not flight lead so he still takes off if no players occupy the flight.

those are some hints, if i have time i will look at some of these things and send you the exact method to do so. i can send you the liberation missions i did most recently. i am not sure if the version they are up to now will load them.
Helmut
Hammer
Posts: 5221
Joined: 11 May 2005, 14:50

Re: Liberation - Mozdok to Mineralnye Vody

Post by Hammer »

forgot, i had to make a custom faction to accommodate all the aircraft we fly. if i still have the file i will send it as well. but if i recall the last version i upgraded to had a faction that did do so (i noticed in the info you posted above there were not aircraft for everyone). some of the tasking seemed a bit odd at first glance (hornets on fighter sweep and tomcats on dead - should be reversed) and they should be tweaked so they do not all take off at 0:00. fighter sweep first, then dead/sead, then strike. i also did not see an awacs.
Helmut
Trichome
Posts: 921
Joined: 05 Jul 2021, 15:14
Location: Ontario, Can
Contact:

Re: Liberation - Mozdok to Mineralnye Vody

Post by Trichome »

Ill take them off cold start as you suggested. Our flights to warm start and leave the rest. - I only copied the message from the Liberation mission editor. Will change from 60 min to 90 min missions also.

I know how to set them all to ASAP so they take off right away. I guess this is whats causing the backup on the taxiway. When I play ony my own its not really an issue. Im fine waiting until TO and Im still on time based on my kneeboard info.

I was hoping to pre set as much as possible for everyone. If you knew your targets and what weapons I could load them but Ill leave it as is going forward. User can amend it. Doesnt take more than a few minutes.

"in general i have always let liberation do its thing, and then change 2 birds per flight to play aircraft (usually #3 and #4), making sure they are not flight lead so he still takes off if no players occupy the flight.....hornets on fighter sweep and tomcats on dead - should be reversed..."
Ill try this....Thanks!

"the first player package should take off within 10 minutes of mission start, maybe 15. the second around 30-40 minutes after mission start....the first player package should take off within 10 minutes of mission start, maybe 15. the second around 30-40 minutes after mission start...fighter sweep first, then dead/sead, then strike."
Ill keep all this in mind when I try again. I may have some more questions about this.

The AWACS - E3-A - is the second flight plan in the list but has no picture for some reason. It did takeoff during testing though.

This is the mental list I have for everyone....

Trichome - F/A 18c
Hammer - JF17 / M2000c
Bones - F14b / F/A18c
Grifter - F14b / F/A 18c?
Panzer - SU25t / A10cII / F/A 18c ?
Jedi - F/A18c / F16c bl50
Xpendable - AV-88B Harrier
Mason - F16c bl50
Gator - F/A18c ? / F14b?
Rust - F/A 18c

Thanks for all the info Hammer.... Ill repost when I setup the new mission.
User avatar
PanzerMeyer
Posts: 4656
Joined: 10 Feb 2004, 08:54
Location: Miami, Florida

Re: Liberation - Mozdok to Mineralnye Vody

Post by PanzerMeyer »

Thanks for all of the mission editing and creating you guys do!
I have learned from experience that a modicum of snuff can be most efficacious - Baron Munchausen
Hammer
Posts: 5221
Joined: 11 May 2005, 14:50

Re: Liberation - Mozdok to Mineralnye Vody

Post by Hammer »

Grifter in no ? for Hornet, he flies it.
Panzer change Hornet to Eagle. add in a Hokum for him if you can and it makes sense. He has also been known to fly Flankers.
Mason add Hornet as well as Viper.
Gator was Hornet, not sure if he would fly Warthog and I believe he does indeed have Tomcat.
Hammer add J-11, Fulcrum S and A, and Flankers (especially if you have a Kuznetsov).

Add the normally opfor aircraft if they are available on the faction you are using and it makes sense.

there should be no congestion if it is only player aircraft taking off immediately; that first package should be player aircraft with ai as part of the flights (unless you need some supporting ai flights). if there are early flights of ai aircraft, (i do not recall) maybe they can start on the runway?
Helmut
User avatar
PanzerMeyer
Posts: 4656
Joined: 10 Feb 2004, 08:54
Location: Miami, Florida

Re: Liberation - Mozdok to Mineralnye Vody

Post by PanzerMeyer »

Hammer wrote:
25 Oct 2021, 10:45

Panzer change Hornet to Eagle. add in a Hokum for him if you can and it makes sense. He has also been known to fly Flankers.
Perfect. You know me better than I know myself! ;-)
I have learned from experience that a modicum of snuff can be most efficacious - Baron Munchausen
Trichome
Posts: 921
Joined: 05 Jul 2021, 15:14
Location: Ontario, Can
Contact:

Re: Liberation - Mozdok to Mineralnye Vody

Post by Trichome »

Okay thanks for all that info.

I went through some of the missions yesterday and I cant see any that allow for other planes (non Blufor modern or USA) to be mixed. I also tried amending via ME and resaving it but that didn't work.

I think I can sort out most things you mentioned except for getting other nations planes included in Modern Blue (?) and/or USA.

Hammer, do you have that file you mentioned or know how to amend the factions?

sorry for all the question but it gets to a point where youtube videos arent helpful...I think thats where im at.
Last edited by Trichome on 25 Oct 2021, 12:32, edited 1 time in total.
Trichome
Posts: 921
Joined: 05 Jul 2021, 15:14
Location: Ontario, Can
Contact:

Re: Liberation - Mozdok to Mineralnye Vody

Post by Trichome »

Revised......

Trichome - F/A 18c
Hammer - JF17 / M2000c / J11 / Mig29 S and A / Flankers
Bones - F14b / F/A18c
Grifter - F14b / F/A 18c
Panzer - SU25t / A10c / F15 Eagle / Hokum
Jedi - F/A18c / F16c bl50
Xpendable - AV-88B Harrier
Mason - F16c bl50 /F/A 18c
Gator - F14B / A10c / F/A 18c
Rust - F/A 18c
User avatar
Grifter
Posts: 2516
Joined: 30 Jun 2002, 07:02

Re: Liberation - Mozdok to Mineralnye Vody

Post by Grifter »

Trichome, this is amazing. I have done some mission editing in the past and I know it takes hours and hours. Thanks for taking the time. Looking forward to trying. It out soon, maybe Wednesday night if it’s ready, but no rush.
Image
User avatar
PanzerMeyer
Posts: 4656
Joined: 10 Feb 2004, 08:54
Location: Miami, Florida

Re: Liberation - Mozdok to Mineralnye Vody

Post by PanzerMeyer »

Indeed Grifter! Thanks for all of this mission creation/editing you do Trichome!
I have learned from experience that a modicum of snuff can be most efficacious - Baron Munchausen
Trichome
Posts: 921
Joined: 05 Jul 2021, 15:14
Location: Ontario, Can
Contact:

Re: Liberation - Mozdok to Mineralnye Vody

Post by Trichome »

No problem at all. Ill be happy once I see everyone up and flying around for a common goal.....

Biggest issue right now is getting planes to use which arent in the USA or Modern Blue Inventory... If not for that I would have it sorted I think by now...
User avatar
Jedi Master
Posts: 1362
Joined: 11 Feb 2004, 14:32
Location: Melbourne, FL

Re: Liberation - Mozdok to Mineralnye Vody

Post by Jedi Master »

I would like to add that the flyable F-16 is not the 16cBL50. It is the CM Bl50 I think.
The Jedi Master
Post Reply