I figured it might be a good idea to keep the modlist page and suggestions separate. here are some of the mods that i suggest
https://steamcommunity.com/workshop/fil ... =861133494 jsrs: completely reworks the sound desing for arma 3. the best part is that it is client side E.G. not everyone needs to run it
https://steamcommunity.com/sharedfiles/ ... =333310405 Enhanced movement: Tired of that pesky wall that you should be able to climb over? well this mod makes it happen
ACRE or TFAR: if we ever want to use a proximity voice/radio mod these two are our best options. the downside is that they are fairly complex with some addons that needed to be added to TS as well
RLG A3 Mod Suggestions
Moderator: RLG MGMT Team
Re: RLG A3 Mod Suggestions
there are issues with jsrs with our mod collection. i believe jsrs has not kept itself up to date as it errors with some weapon(s) in RHS mods.
EDIT: BTW, I did of course have jsrs in the collection but pulled it due to the errors mentioned. if anyone can test it now and see there are no errors, we can add it back in.
would rather not use the radio mods just yet. we have enough issues with comms with everyone able to receive everywhere.![Very Happy :D](./images/smilies/icon_biggrin.gif)
i do like the radio mods, there is another we used in the far past but we never got far with ARMA back then.
EDIT: do the radio mods complicate anything from a usability point of view? will they work with DRO mission, for example?
EDIT: BTW, I did of course have jsrs in the collection but pulled it due to the errors mentioned. if anyone can test it now and see there are no errors, we can add it back in.
would rather not use the radio mods just yet. we have enough issues with comms with everyone able to receive everywhere.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
i do like the radio mods, there is another we used in the far past but we never got far with ARMA back then.
EDIT: do the radio mods complicate anything from a usability point of view? will they work with DRO mission, for example?
Helmut
Re: RLG A3 Mod Suggestions
the author of jsrs posted this on feb 3:
Hi everyone, It's been some time since I got to work on JSRS. I see all of your problems, and I know that there is so much that needs fixing. I'm just thinking about stripping JSRS down to the basics of guns and explosion sounds to get rid of the issues and start a new release. As it is, JSRS is a cluster fuck of files and configurations that would take days for you to understand the problems you are facing. So I might start with a new beta version to finalize JSRS, work out the issues with you guys, and make it ready for its very last release.
so maybe better to not use it for now.
are there other sound mods that might be a good fit for us?
Hi everyone, It's been some time since I got to work on JSRS. I see all of your problems, and I know that there is so much that needs fixing. I'm just thinking about stripping JSRS down to the basics of guns and explosion sounds to get rid of the issues and start a new release. As it is, JSRS is a cluster fuck of files and configurations that would take days for you to understand the problems you are facing. So I might start with a new beta version to finalize JSRS, work out the issues with you guys, and make it ready for its very last release.
so maybe better to not use it for now.
are there other sound mods that might be a good fit for us?
Helmut
Re: RLG A3 Mod Suggestions
Sounds like something that is going to take a while for him to sort out. Personally, I think the environment sounds pretty darn realistic already. But, I'm open to another mod if anyone has any recommendations.
![Image](https://i.imgur.com/Hq3RgIK.jpg)
Re: RLG A3 Mod Suggestions
is that a mod request or a mission? no time to look right now, sorry.
Helmut